Thursday 9 August 2012

Review: A Strange Week For King Melchion The Despicable

In preparation for the next Windhammer competition, I decided to (re)play some of the older entries. The first one is called "A Strange Week For King Melchion the Despicable". It's about the kingdom of Generica, and it's not particularly fair King Melchion the Despicable.

Design:
The book has a nice, clean look. It uses the same font as the other Windhammer, which really lacks ambience, but I guess it couldn't be helped. Unfortunately, A Strange Week For King Melchion The Despicable (That title is way too long!) only has one picture. A mere passing.
(12/25)

Gameplay:
The book uses a simple item system, and that's it. Nothing unnecessary was added. The story is the real eyecatcher in this book.
(5/25)

Difficulty:
The book is difficult, but mostly in an amusing way: If you lose, it's always because you made some kind of funny mistake. It is, however, quite random. If you make a mistake in the very first choice, you automatically lose. And there is absolutely no way to know the right choice.
(15/25)

Story:
The story is the best part of the game. You play a wizard (who, apparently, spend most of their time as glorified rat-exterminators). Playing a wizard usually involves using magic to kill some kind of bad guy, but not this time. King Melchion has been cursed and is slowly turning into a woman. It's your job to cure him. Sounds like fun right?
(20/25)

Total score:
The book is a really fun book to read; Just don't expect a very good gamebook.
(52/100)

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