Design:
The book has a nice, clean look. It uses the same font as the other Windhammer, which really lacks ambience, but I guess it couldn't be helped. Unfortunately, A Strange Week For King Melchion The Despicable (That title is way too long!) only has one picture. A mere passing.
(12/25)
Gameplay:
The book uses a simple item system, and that's it. Nothing unnecessary was added. The story is the real eyecatcher in this book.
(5/25)
Difficulty:
The book is difficult, but mostly in an amusing way: If you lose, it's always because you made some kind of funny mistake. It is, however, quite random. If you make a mistake in the very first choice, you automatically lose. And there is absolutely no way to know the right choice.
(15/25)
Story:
The story is the best part of the game. You play a wizard (who, apparently, spend most of their time as glorified rat-exterminators). Playing a wizard usually involves using magic to kill some kind of bad guy, but not this time. King Melchion has been cursed and is slowly turning into a woman. It's your job to cure him. Sounds like fun right?
(20/25)
Total score:
The book is a really fun book to read; Just don't expect a very good gamebook.
(52/100)